Friday, October 15, 2021

CS:GO - Routine to improve your aim

In this short guide you will find most useful tips for aim routine practice, it will help you climb ranks and faceit levels so fast.


Getting started

First of all before you get into the CS.GO do this:

  • - Warm up your hands because warmed hands will have better feeling of the mouse. Your room temperature does matter.
  • - Do few wrist warmup exercises like:
  • - Wrist flexion and extension
  • - Carpal squeeze with wide palm extension
  • - Wrist circumduction
  • - Joint Distraction Stretches


Health is very important soo stretch every 45min-60min to avoid risks of injury.


AimBotz Warmup

After getting into the game go to the workshop maps and start map called AimBotz.

In AimBotz, prefarred time should be 15 minutes and this is what will you do:


AimBotz setup:

  • - Put only kevlar on bots
  • - Disable bullet holes
  • - Rise up 3 sides of walls on screen above your head (green lines should be turned in red)
  • - Rise 1 wall on your practice side (the furthest one/ longest green line above your head)



In AimBotz you will practice this:

  • - 200 one taps with AK-47
  • - 100 spray transfers with AK-47
  • - 100 USP-S kills
  • - 50 M4A4/M4A1-S kills
  • - 50 DEAGLE kills
  • - 50 AWP kills with flicks or without it
  • - 25 SCOUT kills


All this should be done in 15 minutes and if you dont feel the warm up you cant extend it if you want to.


Main Warmup training

Main Warmup training after AimBotz should be on FFA DM servers (Free For All DeathMatch).


On FFA DM servers you should spend 1:30 hours to 2:00 hours.


Yeah, it sounds like a lot and its boring but thats what you have to do if you want to improve and get that Global Elite / Faceit 10.


Recommended servers:

- BRUTALCS for Pistol only HeadShot servers and

- CYBERSHOKE for Pistol and AWP only headshot servers


To join those servers you need to switch from official matchmaking to Community servers and in search bar you write one of those servers names.


Choose the one where you can join.


List of things that you should do on FFA DM servers:

  • -100 AK-47 kills
  • -100 M4A4 / M4A1-S kills
  • -50 DEAGLE kills


After that you will join ONLY HEADSHOT server and practice taps

  • - 100 AK-47 taps
  • - 50 USP-S taps (on Only Pistol DM server)
  • - 50 AWP kills (On only AWP DM server)


CSGO - Every known radio command

After hours of searching and digging through CSGO's files, I've compiled a list of every radio command that I've found. All of these are tested and confirmed to be working with most covert tier player models. Certain commands such as the hilarious death sounds work with almost every player model!


Provided are the individual commands that you can copy/paste into your console, as well as a radiopanel.txt file that adds some useful/funny commands. If you use the new radiopanel.txt file be sure to have all 4 radio menus binded. And note: any command above hotkey 9 will follow the alphabet when used ingame... 7, 8, 9, a, b, c, d, e, f, g...

Every command I could find. There are many repeats.

cheer

compliment

coverme

enemyspot

fallback

followme

getout

go

go_a

go_b

holdpos

inposition

needbackup

negative

regroup

report

reportingin

roger

sectorclear

sorry

sticktog

takepoint

takingfire

thanks


playerradio Affirmative RogerThat

playerradio Agree Yes

playerradio AgreeWithPlan Yes

playerradio BarelyDefused EzDefuse

playerradio Blinded ICantSee!

playerradio BombsiteClear SiteIsClear!

playerradio BombsiteSecure SiteIsClear!

playerradio Clear AreaSecure

playerradio Clear WereAllClear

playerradio CoveringFriend CoveringYou

playerradio DeathCry Aaaauuuuuggghhhh!

playerradio DefusingBomb DefusingC4!

playerradio Disagree No

playerradio EnemyDown HesDown

playerradio EnemySpotted ISeeOne

playerradio FollowingSir LeadTheWay

playerradio FriendlyFire CutThatOut!

playerradio GoingToGuardHostageEscapeZone HeadingToEscapeArea!

playerradio GoingToGuardHostages GuardingHostages!

playerradio GoingToGuardLooseBomb GuardingC4!

playerradio GoingToPlantBomb GoingToPlant!

playerradio GuardingHostageEscapeZone ImBlockingTheirEscape!

playerradio GuardingHostages StayingWithHostages

playerradio GuardingLooseBomb CoveringC4

playerradio HeardNoise WhatWasThat?

playerradio Help Help!

playerradio HostageBeingTaken TheyAreTakingOurHostages!

playerradio InCombat TakingFire!

playerradio KilledFriend HoldYourFire!

playerradio KilledMyEnemy OhhYeah!

playerradio LastManStanding ImStillAlive!

playerradio LostEnemy ContactLost!

playerradio Negative No

playerradio NiceShotSir NiceShot!

playerradio OnARollBrag WeGotIt!

playerradio OnMyWay Moving!

playerradio OneEnemyLeft OneLeft!

playerradio PinnedDown ImPinned!

playerradio PlantingBomb Planting!

playerradio RequestReport WhatsYourStatus?

playerradio ScaredEmote ThisIsntGood!

playerradio SniperKilled SniperDown

playerradio SniperWarning WeGotASniper

playerradio SpottedBomber ISeeTheBomber

playerradio SpottedLooseBomb BombWasDropped!

playerradio TheyPickedUpTheBomb TheyHaveTheC4!

playerradio ThreeEnemiesLeft ThreeIdiotsLeft!

playerradio TwoEnemiesLeft ThatMakesTwo!

playerradio WaitingForHumanToDefuseBomb IllCoverYourDefuse!

playerradio WhereIsTheBomb WhereIsTheC4?

playerradio WonRound Woohoo!

playerradio WonRoundQuickly WowTheySuck!


playerradio Radio.Affirmitive Yes

playerradio Radio.Cheer Yay!

playerradio Radio.Compliment Nice!

playerradio Radio.EcoRound LetsSave

playerradio Radio.EnemyDown HesDown

playerradio Radio.EnemySpotted TargetSpotted

playerradio Radio.FireInTheHole GrenadeOut!

playerradio Radio.Flashbang Flashbang!

playerradio Radio.GetOutOfThere ItsGonnaBlow!

playerradio Radio.GoA LetsGoToA

playerradio Radio.GoB LetsGoToB

playerradio Radio.GoGoGo Go!

playerradio Radio.IKilledSniper IGotHim!

playerradio Radio.ImAttacking Attacking

playerradio Radio.InPosition ImReady

playerradio Radio.LocBack BackEntrance

playerradio Radio.LocBombA BombsiteA

playerradio Radio.LocBombB BombsiteB

playerradio Radio.LocCatwalk Catwalk

playerradio Radio.LocConnector Connector

playerradio Radio.LocDoor Door

playerradio Radio.LocDoubleDoors DoubleDoors

playerradio Radio.LocEnemySpawn InTheirSpawn

playerradio Radio.LocFront FrontEntrance

playerradio Radio.LocHostage Hostage

playerradio Radio.LocHostageEscapeZone TheEscapeZone

playerradio Radio.LocHut Hut

playerradio Radio.LocLong Long

playerradio Radio.LocMid Mid

playerradio Radio.LocOurSpawn InOurSpawn

playerradio Radio.LocOverpass Overpass

playerradio Radio.LocPalace Palace

playerradio Radio.LocPlatform Platform

playerradio Radio.LocRamp Ramp

playerradio Radio.LocSnipersNest SnipersNest

playerradio Radio.LocStairs Stairs

playerradio Radio.Molotov ThrowingMolotov!

playerradio Radio.MyHeadshot GotHeadshot

playerradio Radio.NeedBackup NeedBackup!

playerradio Radio.NeedDecoy LetsThrowDecoys!

playerradio Radio.NeedDrop NeedWeaponPlease

playerradio Radio.NeedLeader SomeoneLead

playerradio Radio.NeedPlan WeNeedAPlan

playerradio Radio.NeedQuiet BeQuiet!

playerradio Radio.NeedSmoke NeedSmokes!

playerradio Radio.Negative No

playerradio Radio.Num1 OneEnemy

playerradio Radio.Num2 TwoEnemies

playerradio Radio.Num3 ThreeEnemies

playerradio Radio.Num4 FourEnemies

playerradio Radio.Num5 AllFiveEnemies

playerradio Radio.Num6 Six

playerradio Radio.Num7 Seven

playerradio Radio.Num8 Eight

playerradio Radio.Num9 Nine

playerradio Radio.Num10 Ten

playerradio Radio.PickedUpC4 WeHaveTheBomb

playerradio Radio.PlantingAtA WeHaveTheBomb

playerradio Radio.PlantingAtB WeHaveTheBomb

playerradio Radio.Regroup LetsRegroup

playerradio Radio.ReportInTeam WhatsYourStatus?

playerradio Radio.ReportingIn ImHere

playerradio Radio.Roger Yes

playerradio Radio.RoundLost StepItUp!

playerradio Radio.SawHeadshot NiceHeadshot

playerradio Radio.SectorClear WereAllClear

playerradio Radio.Sorry Sorry!

playerradio Radio.SpendRound FullBuy!

playerradio Radio.SpreadOut SpreadOut!

playerradio Radio.StickTogether LetsStayTogether

playerradio Radio.TakingFire TakingFireNeedAssistance

playerradio Radio.TeamFallBack GetBack!

playerradio Radio.Thanks Thanks!

playerradio Radio.WePlanted GoodWork!

playerradio Radio.getout ItsGonnaBlow!

playerradio Radio.go Go!

playerradio Radio.letsgo Go!

playerradio Radio.locknload RoundStartPepTalk

Radiopanel.txt

C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\resource\ui


"RadioPanel.txt" { //"SFUI_StandardRadio" //"SFUI_GroupRadio" //"SFUI_ReportRadio" //"SFUI_CustomRadio" "Groups" { "standard" { "hotkey" "1" "title" "#SFUI_CommandRadio" "timeout" "5" "Commands" { "go" { "hotkey" "1" "label" "Go Go Go!" "cmd" "go" } "fallback" { "hotkey" "2" "label" "#SFUI_Radio_Fall_Back" "cmd" "fallback" } "sticktog" { "hotkey" "3" "label" "#SFUI_Radio_Stick_Together" "cmd" "sticktog" } "holdpos" { "hotkey" "4" "label" "#SFUI_Radio_Hold_Pos" "cmd" "holdpos" } "followme" { "hotkey" "5" "label" "#SFUI_Radio_Follow" "cmd" "followme" } "coverme" { "hotkey" "6" "label" "#SFUI_Radio_Cover_me" "cmd" "coverme" } "regroup" { "hotkey" "7" "label" "#SFUI_Radio_Regroup" "cmd" "regroup" } "A" { "hotkey" "8" "label" "#SFUI_Radio_Go_A" "cmd" "go_a" } "B" { "hotkey" "9" "label" "#SFUI_Radio_Go_B" "cmd" "go_b" } "igotkill" { "hotkey" "A" "label" "I got a kill" "cmd" "playerradio KilledMyEnemy Gottem" } "igotheadshot" { "hotkey" "B" "label" "I got a headshot" "cmd" "playerradio Radio.MyHeadshot GotHeadshot" } "sniperdown" { "hotkey" "C" "label" "Sniper down!" "cmd" "playerradio SniperKilled SniperDown" } "niceheadshot" { "hotkey" "D" "label" "You got a headshot" "cmd" "playerradio Radio.SawHeadshot NiceHeadshot" } "roundwonquick" { "hotkey" "E" "label" "Round won quickly" "cmd" "playerradio WonRoundQuickly VeryEz" } } } "group" { "hotkey" "2" "title" "#SFUI_StandardRadio" "timeout" "5" "Commands" { "roger" { "hotkey" "1" "label" "#SFUI_Radio_Roger" "cmd" "roger" } "negative" { "hotkey" "2" "label" "#SFUI_Radio_Negative" "cmd" "negative" } "cheer" { "hotkey" "3" "label" "#SFUI_Radio_Cheer" "cmd" "cheer" } "compliment" { "hotkey" "4" "label" "#SFUI_Radio_Compliment" "cmd" "compliment" } "thanks" { "hotkey" "5" "label" "#SFUI_Radio_Thanks" "cmd" "thanks" } "enemydown" { "hotkey" "6" "label" "#SFUI_Radio_Enemy_Down" "cmd" "enemydown" } "reportingin" { "hotkey" "7" "label" "#SFUI_Radio_Reporting_Int" "cmd" "reportingin" } "sorry" { "hotkey" "8" "label" "#SFUI_Radio_Sorry" "cmd" "sorry" } "needrop" { "hotkey" "9" "label" "#SFUI_Radio_Need_Drop" "cmd" "needrop" } "attacking" { "hotkey" "A" "label" "Attacking" "cmd" "playerradio Radio.ImAttacking ImFiring" } "pinned" { "hotkey" "B" "label" "Pinned Down" "cmd" "playerradio PinnedDown ImPinned!" } "friendlyfire" { "hotkey" "C" "label" "Friendly Fire" "cmd" "playerradio FriendlyFire Go♥♥♥♥Yourself" } "lastone" { "hotkey" "D" "label" "Last man alive" "cmd" "playerradio LastManStanding WhereIsEveryone?" } } } "report" { "hotkey" "3" "title" "#SFUI_ReportRadio" "timeout" "5" "Commands" { "enemyspot" { "hotkey" "1" "label" "#SFUI_Radio_Spotted" "cmd" "enemyspot" } "needbackup" { "hotkey" "2" "label" "#SFUI_Radio_Need_Backup" "cmd" "needbackup" } "takepoint" { "hotkey" "3" "label" "#SFUI_Radio_Take_Point" "cmd" "takepoint" } "sectorclear" { "hotkey" "4" "label" "#SFUI_Radio_Sector_Clear" "cmd" "sectorclear" } "inposition" { "hotkey" "5" "label" "#SFUI_Radio_In_Position" "cmd" "inposition" } "takingfire" { "hotkey" "6" "label" "#SFUI_Radio_Need_Assist" "cmd" "takingfire" } "report" { "hotkey" "7" "label" "#SFUI_Radio_Report_In" "cmd" "report" } "getout" { "hotkey" "8" "label" "#SFUI_Radio_Shes_Gonna_Blow" "cmd" "getout" } "bombsiteclear" { "hotkey" "9" "label" "Bombsite is clear" "cmd" "playerradio BombsiteClear SiteClear" } "yes" { "hotkey" "A" "label" "Yes!" "cmd" "playerradio Agree Yes" } "no" { "hotkey" "B" "label" "No!" "cmd" "playerradio Disagree No" } "ourspawn" { "hotkey" "C" "label" "In our spawn" "cmd" "playerradio Radio.LocOurSpawn InOurSpawn" } "enemyspawn" { "hotkey" "D" "label" "Enemy Spawn" "cmd" "playerradio Radio.LocEnemySpawn InTheirSpawn" } "horny" { "hotkey" "E" "label" "Im ♥♥♥♥♥♥♥!" "cmd" "playerradio DeathCry ImCumming!" } "horny" { "hotkey" "G" "label" "♥♥♥♥ Me Daddy!" "cmd" "playerradio DeathCry ♥♥♥♥♥♥♥♥♥♥♥!" } "barelydefused" { "hotkey" "F" "label" "Barely Defused" "cmd" "playerradio BarelyDefused EzDefuse" } } } "custom" { "hotkey" "4" "title" "Custom Radio Commands" "timeout" "5" "Commands" { "needleader" { "hotkey" "1" "label" "We need a leader" "cmd" "playerradio Radio.NeedLeader SomeoneLead" } "bequiet" { "hotkey" "2" "label" "Shut the ♥♥♥♥ up!" "cmd" "playerradio Radio.NeedQuiet Stfu" } "roundwin" { "hotkey" "3" "label" "Ez" "cmd" "playerradio WonRound Ez" } "roundloss" { "hotkey" "4" "label" "You all suck" "cmd" "playerradio Radio.RoundLost SeriouslyGuys" } "scared" { "hotkey" "5" "label" "Hold me Im scared" "cmd" "playerradio ScaredEmote HoldMe" } "catwalk" { "hotkey" "6" "label" "Catwalk" "cmd" "playerradio Radio.LocCatwalk Catwalk" } "doubledoors" { "hotkey" "7" "label" "Double Doors" "cmd" "playerradio Radio.LocDoubleDoors DoubleDoors" } "long" { "hotkey" "8" "label" "Long" "cmd" "playerradio Radio.LocLong Long" } "platform" { "hotkey" "9" "label" "Platform" "cmd" "playerradio Radio.LocPlatform Platform" } "one" { "hotkey" "A" "label" "One" "cmd" "playerradio Radio.Num1 OneEnemy" } "two" { "hotkey" "B" "label" "Two" "cmd" "playerradio Radio.Num2 TwoEnemies" } "three" { "hotkey" "C" "label" "Three" "cmd" "playerradio Radio.Num3 ThreeEnemies" } "four" { "hotkey" "D" "label" "Four" "cmd" "playerradio Radio.Num4 FourEnemies" } "five" { "hotkey" "E" "label" "Five" "cmd" "playerradio Radio.Num5 AllFiveEnemies" } "six" { "hotkey" "F" "label" "Six" "cmd" "playerradio Radio.Num6 Six" } "nine" { "hotkey" "G" "label" "Nine" "cmd" "playerradio Radio.Num9 Nine" } } } }  }

Guide by Shrek

Back 4 Blood - Important Tips you have to know

Start on Recruit, No Really

You may want to jump straight into Veteran, the equivalent of Normal difficulty, especially if you’ve played Left 4 Dead before. At a glance it may look like a lesser experience. You won’t encounter some of the more difficult corruption cards and your supply points will be halved on the easier mode, but it’s honestly the best way to start. Take it from someone who jumped into Veteran and after 15 hours is just now finishing Act 2 of the first chapter. That’s not to say you can’t play Veteran. Though you will die and die often. Back 4 Blood is built around this card system and the harder difficulties assume you have access to them. It won’t go easy on you just because you don’t have powerful cards yet.


But have in mind, VETERAN IS REALLY CHALLENGING.

Pinging Weapons Shows Their Power to Everyone

Save yourself some time with this quick tip. Pinging a weapon on the ground gives everyone on your team an indication as to what weapon it is and the weapon’s numeric quality score. There’s no reason to run over and check it out yourself if you’re simply looking for an upgrade. Check your inventory for your own weapon’s quality and compare it from a distance.

Cards Are Drawn In Order

It’s pretty common knowledge that the first card in your deck is activated at the start of every run. It took us a while to notice, however, that your deck is drawn in order. The cards are not randomized at all. When building your deck, stick the more important cards up front and the less crucial ones later on.

Save Mods by Replacing Them

Sadly, there is no way for you to remove a mod from your weapon. A lot of times this means leaving behind a lower quality weapon with higher quality mods. There’s only one way you can pass mods from one weapon to another: purchasing a mod to replace it. Say you have a legendary ammo mod and there’s a common one in the shop for 100 copper. Purchasing that will cause your legendary mod to drop to the ground and you (or one of your teammates) can then equip it on another weapon.

Don’t All Use the Same Weapon Type

As tempting as it may be to always use the most powerful weapons, or for everyone to use their favorite type, you should always try and have weapon diversity among your squad. There’s only so much ammo to go around and if everyone is using shotguns, you’re going to run out of shells before you know it. The other added benefit of is being able to use your teammates as an ammo bank. If you aren’t using shotguns, you’re free to hold shells in your inventory and then dispense them whenever someone is low on ammo.

Use Copper Scavenger

At least one person on your team should always be running Copper Scavenger. Not only does it cause more copper to spawn, which is good for everyone, it also highlights nearby piles for you. With how hectic Back 4 Blood is, being able to see money through walls (and cars) is invaluable.

Save 400 Copper for Healing

On Recruit, your healing is free. Enjoy. But if you’re on any other difficulty, only the first heal is free. One person gets a heal at no cost and the rest of you have to pay up. Unless most of your damage is regular health damage, you’re going to want those extra funds to heal through the trauma you’ve accrued. That’s the pain in the butt damage which can’t be healed and usually ends up being your downfall. On Veteran or harder, you want to be able to pay for every healing station you come across. Health kits only remove a miniscule amount of trauma so make the most of these.

Sniper Rifles Are Great for Special Infected

We all know Jim is great at sniper rifles, but that doesn’t mean you need to play as him to use the weapon type. The 50 caliber rifle is absolutely bonkers, especially with the right mods. With it, you can easily one-shot those pesky special infected which are otherwise huge ammo sinks. The drawback is you don’t have a good gun for dealing with large numbers of foes. Either coordinate with your team or run the card which lets you carry two primary weapons.

Create a Solo Deck for Theorycrafting

While you chug away at amassing supply points and unlocking cards for your decks, duck your head into the solo decks section to see what Back 4 Blood has to offer. Any kind of long term progress is unavailable in solo. You won’t earn supply points, can’t unlock achievements, and no stats are tracked. What you do get, however, is every single card in the game to experiment with. Even if you don’t take the deck into the game, it’s super useful for planning what kind of deck you’re building towards.

Understanding health bar.

On each hit, your max HP will decrease, so you won't be able to heal all your health by yourself. It's called TRAUMA. There are a few ways to restore player's health. The most effective is using medstations which are locked behind the doors a players can open with a Tool Kit. On Classic difficulty, some Trauma damage can be healed at the start of the next chapter.