Monday, November 19, 2018

One Level 2: Stickman Jailbreak Walkthrough

One Level 2: Stickman Jailbreak by RTU Studio walkthrough, cheats, solutions for all levels.  One Level 2 : Stickman Jailbreak is the sequel of One Level: Stickman Jailbreak and it brings way more levels for us to have fun, 180 levels exactly and 3 hidden levels. The goal remains the unchanged, you play the same level but with slight modifications each time.
The level get gradually harder to solve and you can't skip them if you don't know the solution. Below I will explain to you how to pass each level in One Level 2: Stickman Jailbreak!

Work in progress, rest of the levels will be added soon...

Level 1 (It's easy): Get the key and use it to open the door.
Level 2 (Cheetah style): Same as the first level, only now the character moves faster.
Level 3 (Left and Right): Two platforms are moving in this one.
Level 4 (Sudden invisibility): Character vanishes every few seconds.
Level 5 (Wrong key): Just don't collect the key.
Level 6 (Watch where you pushing!): Buttons are randomized, so take a closer look at them.
Level 7 (So heavy key!): Just push the key to the door.
Level 8 (Look out! The lift is in service): Try not to get killed by the moving platforms :D
Level 9 (Snail style): Character moves slow in this one...
Level 10 (Jump sensibly): Each time you jump the key spawns in a different place. Just go in front of the door and jump there a few times until the key spawns there.
Level 11 (One for all): Wait for the moving platform to help you reach the key.
Level 12 (It moves!): Screen is upside-down in this one, you also have to act fast. Is a bit tricky but you will do it with a bit of practice.
Level 13 (Gather them all): Push all the 4 keys to the door.
Level 14 (Nothing difficult): In this one the level is upside-down and mirrored, but is easy to pass it.
Level 15 (Look out! Inflammable!): Don't touch the torches!
Level 16 (Not gonna get us): Act fast to get the key and open the door...
Level 17 (Drunken master): Buttons are all over the screen in this one.
Level 18 (Trap): You can trick the trap door. First jump up next to the key, than quickly press left and right buttons to avoid the trap.
Level 19 (What about your coordination?): Just follow the dotted line.
Level 20 (Combo style): Easy one, speed of the character just randomly changes.
Level 21 (While you are reading this the door is closing): Just skip the key and go through the door, it's open.
Level 22 (Long level): Same level, just a little bit stretched.
Level 23 (Windmill): You need to find the right moment to jump over the spinning platform in this one.
Level 24 (Puzzle): Collect all the key parts that are spawning.
Level 25 (Jumper): This one looks a bit tricky. You automatically jump each time you press the left / right buttons. The trick is to keep them pressed, and you will walk after you land.
Level 26 (For what do you take them?): Just go straight to the door, and ignore the key.
Level 27 (Time is running, hurry up!): You need to finish the level in 15 seconds (i did it easily in 10 seconds)
Level 28 (You know what the light signals mean, don't you?): You can move on green and yellow, and you have to stop on red light. Just have patience...
Level 29 (Time to gather boxes): You can move the boxes with your finger!
Level 30 (Yes, doctor, do like that every 3 seconds): You can't move every 3 seconds...
Level 31 (Natural platforms cycle): Have patience, and wait for the platform without spikes...
Level 32 (You need glasses): The whole level gradually shrinks, would have been harder if control buttons shrinks too :)
Level 33 (Help to take the keys): Tap the 3 keys with your finger to collect them.
Level 34 (Life period): Finish the level before life bar runs out.
Level 35 (Only one): The correct door is the one on top-right corner.
Level 36 (Short level): Level is squashed...
Level 37 (Coded lock): The code is 037, level 37 dooh...
Level 38 (Up and down): Be carefull when you jump on the moving lifts.
Level 39 (Ugh! Web!): The spider web makes the character move really slooow.
Level 40 (17-6) -(7-2)-0-2: The result is 4, so take the key labeled 4.
Level 41 (Free cheese): In this one you need to take the key first.
Level 42 (Not a step back): In this one you can't move back, so just take the top key, and ignore the bottom one.
Level 43 (Here is easier): Just go through the door, is open.
Level 44 (I hope you distinguish colors): You need to take 3 keys of different colors, Yellow, Red and Brown, to open all 3 colored doors.
Level 45 (Oh gravity, thou art a heartless..): You need to have patience in this level, every time the character touches a wall gravity is inverted.
Level 46 (ON - OFF): Screen randomly goes black, but is not a big deal, by now you should be able to pass the level with your eyes closed :D
Level 47 (There and back again): Whole levels shrinks and expands.
Level 48 (Taxi!): Be careful not to get hit by the moving platform...
Level 49 (Invisible jump): When character is in the air he becomes invisible...
Level 50 (Where to go?): The good exit is the top-left one.
Level 51 (Clown were here): Use your finger to pop the red balloon.
Level 52 (The key is hidden somewhere): The key is where the red sign is...
Level 53 (Another gear): Just jump on the platform above the door do dodge it.
Level 54 (System error): Screen is upside-down and control buttons are mixed...
Level 55 (Is the rule clear?): Door opens and closes each time you touch the ground.
Level 56 (Twilight): Screen is a little bit darker in this level...
Level 57 (Color is meaningful): Tap the red arrow sign with your finger a couple of times.
Level 58 (The higher, the better!): Try to stay on those two top areas when spikes go up, and have patience and wait for the right timing to move.
Level 59 (Hit! Hit! Hit!): Just touch the door with the characters, a few times, to open it.
Level 60 (Too many levels): Go to the door and enter 180. is the total number of level in One Level 2: Stickman Jailbreak.
Level 61 (Dawn is coming after night): Screen just slowly flashes...
Level 62 (Better two taxis than none): Jump down and use the "taxi" without spikes to get back up, then to get the key use the "taxi" with the spikes.
Level 63 (Pretend you are leaving): Go next to the door, and make the character look to the left, the door will open and you have to quickly go through.
Level 64 (Share it with your friends): Press the "PAUSE" button and then the "Share" button (left one) then return to the level and the door will open.
Level 65 (Gather whay you can): Get the 3 torches to open the door.
Level 66 (New prickly floors): Mores spikes in this one, so watch out where you step.
Level 67 (Something here can be shifted): Use your finger to move the platform with the key.
Level 68 (Very drunken master): Level up-side down and randomly placed buttons, again...
Level 69 (Irrepressible): Level is up-side down and character moves constantly.
Level 70 (Free-style runner): Character randomly moves and stops.
Level 71 (Movement is life): You have to keep moving for like 10 seconds and the door will open.

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