Monday, October 18, 2021

Assassin's Creed Unity - Various Gameplay Tips

This guide will impart on you some hopefully useful tips which will make your gameplay more fun.

Money

Money will obviously be important for you in Unity. Everything costs a bit. Basic conumables will cost you. Advanced consumables will cost you more. End game items will cost you a small fortune.

What to do? - Invest. Upgrade Cafe Theatre as soon as you possibly can. Keep in mind that this will require you to complete the Cafe quests at well below their ideal level. Renovate the coffee shops as well for more income. And don't forget to pick up your money from the Cafe chest!

Helix Points

Important - do NOT spend these on equipment items.

Helix points are a separate currency obtainable from the now defunct game companion app.

You get some to start off with and you can get some more from the uplay rewards.

Both of these should allow you to get 3/4 time saver packs.

These time saver packs are different than in Black Flag.

This is because in Unity, synchronizing with a viewpoint does NOT show locations on the map.

You can only get those locations to show up by purchasing a time sever pack.

My advice would be to get the chests timesaver pack and the paris quests timesaver pack.

The others are few enough that you can just google them.

Lockpicking

Cards on the table - I have lockpicking in this game. The designers have picked the single, most annoying minigame to unlock chests. The wost lockpicking i've seen in any game.

But let's move on to how to deal with it.


How it works is that you need to press the button at the exact right moment that the cursor passes the "safe zone". I've found it helpful to press when the curson is ABOUT to enter this zone. But it will be up to you to learn the right timing for this minigame.


The other big tip, and this is the really good one is to get a lockpicking belt. Some of the belts in the game allow you to increase the ammount of lockpicks you can carry. Even a cheap belt should more than double your lockpicks, making opening doors and chests a much less frustrating experience and you get more chances at a lock.

Gear

A new function in Unity is gear and equipment. You get to pick an mix between various weapons and armor. These provide different stat boosts and bonuses and make your game more fun.

You get to choose a weapon, a pistol and armor. The armor consists of a hood, a chest item, trousers gloves and a belt.

As the previous section hinted, it's a good idea to buy a belt with increased lockpick capacity for chests and door unlocking.

As for the rest, it's up to you to decice what boosts you want. Personally I'd advise getting bonus health, at least until you get the hang of the combat.

As for weapons, I think that the Heavy weapons are the best choice. Blocking and counters are actually equally difficult with all weapon types. It makes sense then to go for the weapons which do the most damage with each hit.

Stay away from rifles. I found them to be completely useless. They use the same ammo as your pistol, do as much damage and have as much range. A waste of space and a badly designed mechanic.

Apart from all this, my advice would be to just read through the various stat boosts each gear item gives you and choose what you like best.

You may also want to equip items from the same set as they generally boost the same stats. And they look better together than a random collection of items.

Combat

Combat is resonably well designed in Unity. You shouldn't have too much trouble, unless you run into an area above your level. But here's a few tips which might make your life easier.


Don't fight indoors or in closed locations. Unfortuntally Arno's worst enemy in combat is the camera. It will often lock in on one enemy only, leaving you blind to the actions of the others. If this happens, block an attack and try to move to a different location to shake up the camera.


Take out the snipers first. These enemies deal absurd ammounts of damage. Even with end game gear specifically chosen to protect against ranged attacks, each shot will still take away a significant ammount of your health.

This gets even more important later in the game, when difficulty is often created by stacking half a dozen snipers in one area.


Then the agile enemies. Normal enemies are easy. Long weapon ones too. Heavy enemies are dangerous, but still blockable. Agile ones however are a major pain, Their attacks are very difficult to block and even more so to counter. The best way i've found of dealing with them in melee is to throw a smoke bomb and then keep hitting them when they're stunned.

Guide by Phex

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