Tuesday, April 30, 2013

100 Zombies Level 50 Walkthrough

1. The arrows gives you the order that you need to follow, when entering the numbers.

Follow the arrows from left to right:
  1. ↓ - points to the floor, so the number is "2"
  2. → - points to the right, so the number is "1"
  3. ↖ - points to the top, so the number is "7"
  4. last number that remained is "4"
So the code you'll need to enter on the key pad is: 2174
2. Proceed to the next level.

100 Zombies Level 48 Walkthrough

1. Don't press the buttons on the wall, they give you the order you need to tap the red and green buttons, by following them from top to bottom.

Tap the two buttons like this:
  1. Red Button
  2. Green Button
  3. Green Button
  4. Red Button
  5. Green Button
  6. Red Button
  7. Green Button
2. Tap the white light to play the next level.

Monday, April 29, 2013

100 Doors Time Machine Level 26 Walkthrough


Level 24 - Level 25 - Level 26 - Level 27 - Level 28



Da Vinci's studio - 1452


1. Slide away the first picture that is on the stand( the man with 4 hand and 4 legs). Under is there is a painting  with a ghost on a bridge, grab it and put it in the trash can. Then tap the door to open it.

But why?
The painting you put in the recycle bin is called "The Scream", and is the only painting in the room that wasn't painted by Leonardo Da Vinci.
2. Go to the next level.


Level 24 - Level 25 - Level 26 - Level 27 - Level 28


100 Doors Time Machine Level 25 Walkthrough


Level 23 - Level 24 - Level 25 - Level 26 - Level 27



Tuntankhamun's tomb - 1920 A.D.


1. Slide the statues away to reveal a lever to the left and a button to the right. Take a look around the time machine, and notice the 4 missing shapes.

For each shape that is missing, press the button the same number of times as the lines that compose the shape.

So you will have to start from the left side, with the circle:
  1. Circle = Tap button 1 time, pull lever.
  2. Square = Tap button 4 times, pull lever.
  3. Triangle =  Tap 3 times, pull lever.
  4. Hexagon = Tap button 6 times, pull lever.
Now tap the door to open it.
2. Go inside the vortex to play the next level..


Level 23 - Level 24 - Level 25 - Level 26 - Level 27


100 Doors Time Machine Level 24 Walkthrough


Level 22 - Level 23 - Level 24 - Level 25 - Level 26



5th Dimension - Unknown


1. The clock has 3 hand that point to 3 objects:
  1. "3" points to the book
  2. "8" points to the telephone
  3. "10" points to the clock.
You have to tap the first letter of the 3 items that the clock is pointing at: (b)ook, (t)elephone, (c)lock. So tap on b - c - t (the order you tap them doesn't matter)
2. Proceed to the next time travel.


Level 22 - Level 23 - Level 24 - Level 25 - Level 26


100 Doors Time Machine Level 23 Walkthrough


Level 21 - Level 22 - Level 23 - Level 24 - Level 25



Spaceship Searcher, Alpha Centauri  - 2247


1. Use the hammer to break the glass container.
2. Now press the buttons like this: 1 - 0 - 1 - 1
3. Proceed to the next level.

Level 21 - Level 22 - Level 23 - Level 24 - Level 25


100 Doors Time Machine Level 22 Walkthrough


Level 20 - Level 21 - Level 22 - Level 23 - Level 24



The Haunted Mansion - 1893


1. Tap on the ghost to activate it. Now you can move the ghost by tilting your phone. When you touch a tomb it will be highlighted in red for a short period of time.

You have to highlight all the tombs at the same time. The easiest way is to start from between two of them.
2. Now go play the next level.

Level 20 - Level 21 - Level 22 - Level 23 - Level 24


100 Doors Time Machine Level 21 Walkthrough


Level 19 - Level 20 - Level 21 - Level 22 - Level 23



The Trenchs - 1945


1. Pick up the small orange shovel, and use it to clear the pile of dirt.
2. Under the dirt you will find a red pliers. Use the pliers to open cut the wire that blocks the door. Now tap the door to open it.
3. Go ahead to the next adventure.

Level 19 - Level 20 - Level 21 - Level 22 - Level 23


100 Doors Time Machine Level 20 Walkthrough


Level 18 - Level 19 - Level 20 - Level 21 - Level 22



Las Vegas - 1960


1. Pick Up the 3 watermelon pieces and put them into the slot machine. Then pull the lever and tap the door to open it.
2. Go into the vortex to play the next level.

Level 18 - Level 19 - Level 20 - Level 21 - Level 22


100 Doors Time Machine Level 19 Walkthrough


Level 17 - Level 18 - Level 19 - Level 20 - Level 21



The Old Teather - 1800


1. Select the sword and use it to cut the red curtain.
2. Now use it to cut the spider web above the painting.
3. Tap the piano as shown into the painting, then tap the door to open it.
4. Proceed to the next level.

Level 17 - Level 18 - Level 19 - Level 20 - Level 21


100 Doors Time Machine Level 18 Walkthrough


Level 16 - Level 17 - Level 18 - Level 19 - Level 20



The Mansion - 1850


1. Select the sword and use it to cut the green vines.
2. Slide the rock on the far right to reveal a key under it.
3. Pick up the key and use it to open the padlock, then tap the door to open it.
4. Enter the time machine to go to next area.

Level 16 - Level 17 - Level 18 - Level 19 - Level 20


100 Doors Time Machine Level 17 Walkthrough


Level 15 - Level 16 - Level 17 - Level 18 - Level 19



Svalbard Global Seed Vault - 2009


1. Notice the shadow on the wall, behind everything, it forms a "Z". You have to make the "Z" on the keypad.
To make it pres this numbers: 1235789
2. You can now play the next level.

Level 15 - Level 16 - Level 17 - Level 18 - Level 19


100 Doors Time Machine Level 16 Walkthrough


Level 14 - Level 15 - Level 16 - Level 17 - Level 18



The Church - 1095


1. You have to make the cross sign, that you make when you go to church.

Tap the orange cross like this.
  1. Top
  2. Bottom
  3. Left side
  4. Right side
2. Open the door and enter the time machine to play the next level.

Level 14 - Level 15 - Level 16 - Level 17 - Level 18


100 Floors Level 70 Walkthrough

1.  You have to help the alien to find his ship.
To find the ship tap the buttons like this:
  • Left - Right - Left
  • Left - Right - Left
  • Right - Right

But why? 
If you play a bit this level, you will notice that each door takes you to the same two doors, one to the left the other to the right.

So you can make a map of the doors, and figure, by logic, how to go from room 1 to room 6
Left room
5
10
9
8
2
1
3
2
1
2
Current Room
1
2
3
4
5
6
7
8
9
10
Right room
2
7
10
1
7
11 (the goal)
5
6
4
5

So the order of the rooms is this:
1 - 5 - 7 - 3 - 9 - 4 - 8 - 6 - 11

2. Fly away to floor 71.