Saturday, October 16, 2021

CSGO - Commands for knifes skins

 In this guide I'm gonna show you commands for knifes. I hope you will like it.

Commands

  1. Load up an offline game, you can do this directly via the console by typing “map” followed by the map name, for example to play on mirage I would type “map de_mirage casual”.
  2. Enable cheats, type “sv_cheats 1” into the console
  3. Type “mp_drop_knife_enable 1” this command will allow you to drop your knife.
  4. Then copy and paste one of the commands in the knife section of this guide into the ingame console to get the knife you want:

Counter-Terrorist knife

Command: give weapon_knife


Terrorist knife

Command: weapon_knife_t


Golden Knife

Command: give weapon_knifegg;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Classic Knife

Command: give weapon_knife_css;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Bayonet

Command: give weapon_bayonet;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Flip Knife

Command: give weapon_knife_flip;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Gut Knife

Command: give weapon_knife_gut;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Karambit

Command: give weapon_knife_karambit;ent_fire weapon_knife addoutput "classname weapon_knifegg"


M9 Bayonet

Command: give weapon_knife_m9_bayonet;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Huntsman

Command: give weapon_knife_tactical;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Butterfly Knife

Command: give weapon_knife_butterfly;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Falchion

Command: give weapon_knife_falchion;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Shadow Daggers

Command: give weapon_knife_push;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Bowie Knife

Command:give weapon_knife_survival_bowie;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Ursus

Command: give weapon_knife_ursus;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Navaja

Command: give weapon_knife_gypsy_jackknife;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Stiletto

Command: give weapon_knife_stiletto;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Talon

Command: give weapon_knife_widowmaker;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Ghost Knife

Command: give weapon_knife_ghost;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Survival

Command: give weapon_knife_canis;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Paracord

Command: give weapon_knife_cord;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Skeleton

Command: give weapon_knife_skeleton;ent_fire weapon_knife addoutput "classname weapon_knifegg"


Nomad

Command: give weapon_knife_outdoor;ent_fire weapon_knife addoutput "classname weapon_knifegg"

Guide by 𝒹𝓇𝓎𝓍𝟣𝑒

CSGO - How to set up an Offline Server to practice Bump Mining

 How to use basic commands to practice bump mining offline.

Launching a Map in Danger Zone

You will need the following commands
  • game_mode 0
  • game_type 6
  • map dz_MAPNAME

"game_mode 0" and "game_type 6" are the mode and type for danger zone. You want to be sure to practice in danger zone mode, because danger zone has some differences when compared to other modes (for example, the way the player interacts with water is different between modes).
The "map dz_MAPNAME" command will launch whatever map you want (for example, dz_blacksite).
You can also launch workshop maps, though you will need a more specific name than just dz_MAPNAME. You can find this by typing in the console "map dz_" and the console will give suggestions to complete the command. There you will be able to see both official maps and workshop maps you are subscribed to.



To make things easier on yourself, you can create an alias that will run all of these commands together so you only have to type one thing in console.

Here are some example aliases I use:
  • alias "pracblacksite" "game_mode 0;game_type 6;map dz_blacksite"
  • alias "pracsirocco" "game_mode 0;game_type 6;map dz_sirocco"
  • alias "praccounty" "game_mode 0;game_type 6;map dz_county"
  • alias "pracjungle" "game_0;game_type 6; map workshop\1871501511\dz_junglety"
  • alias "pracfrostbite" "game_0;game_type 6; map workshop\2168101259\dz_frostbite"
  • alias "pracvineyard" "game_0;game_type 6; map workshop\2587298130\dz_vineyard"

After making the alias, you will only have to type in whatever you named it in console for all of the commands to run together.

Commands to Use After Loading In

You will need the following commands
  • sv_cheats 1
  • sv_regeneration_force_on 1
  • buddha
  • sv_dz_parachute_reuse 0
  • sv_infinite_ammo 1
  • mp_warmup_pausetimer 1
  • exojump
  • give weapon_bumpmine
  • give weapon_knife

"sv_cheats 1" enables more commands in the console.
"sv_regeneration_force_on 1" turns on health regeneration, so you won't need to use medshots every time you take fall damage.
"buddha" will allow the player to survive damage that would have killed them (this is optional, but if you don't use it, you may have to re-execute some commands on respawn).
"sv_dz_parachute_reuse 0" makes the parachute disappear after one use. This command setup makes the warmup go on forever, and because you spawn with a parachute in danger zone's warmup, this will get rid of it after one use.
"sv_infinite_ammo 1" gives infinite ammo, and in this case, infinite bump mines.
"mp_warmup_pausetimer 1" will make the warmup last forever.
"exojump" gives the player exojump.
"give weapon_bumpmine" gives the player bump mines.
"give weapon_knife" gives the player a knife.

Again, you can make this easier by creating an alias to run all the commands at once after you have launched the map.

Example alias I use:
alias "dzprac" "sv_cheats 1; sv_regeneration_force_on 1; buddha; sv_dz_parachute_reuse 0; sv_infinite_ammo 1; mp_warmup_pausetimer 1; exojump; give weapon_bumpmine; give weapon_knife"

After making the alias, you will only have to type in whatever you named it in console for all of the commands to run together.

Other Useful Commands

A few other commands you may find useful
  • sv_grenade_trajectory 1
  • sv_grenade_trajectory_time 10
  • noclip
  • god
  • getpos
  • setpos
  • cl_showpos 1
  • ent_fire bumpmine_projectile kill
  • r_drawclipbrushes 2
  • showtriggers_toggle
  • bot_add
  • bot_stop 1
  • bot_place
  • bot_mimic 1

"sv_grenade_trajectory 1" will show the path a grenade (or in this case bump mine) had moved.
"sv_grenade_trajectory_time 10" changes the time the path is displayed from the default of 20 seconds to 10 seconds.
"noclip" allows you to fly around the map (just type it in console again to disable).
"god" makes the player not take any damage. This could be used as a replacement for "buddha" and "sv_regeneration_force_on 1" if you don't care about seeing fall damage / potential death from a bump.
"getpos" will output in the console a setpos command for where you currently are standing.
"setpos" along with the location will teleport you to that location. You can copy paste this in console or bind it to a key to quickly return to the starting position for the bump trick you are trying to do.
"cl_showpos 1" is another way to see your position. This command will also show your velocity, which may be useful when trying to figure out how much speed you need to pull off different tricks.
"ent_fire bumpmine_projectile kill" will destroy all currently active bump mines (though you will still hear the humming).
"r_drawclipbrushes 2" will show all of the invisible clip brushes on the map as solid blocks. Set this value back to 0 to disable.
"showtriggers_toggle" will show all of the trigger boxes on the map. Type this in console again to disable.
"bot_add" will add a bot to the game.
"bot_stop 1" will stop bots from moving and shooting.
"bot_place" will teleport a bot in front of you.
"bot_mimic 1" will make the bots mimic you movement. This can be useful for setting up a bot to practice stomp/goomba kills or to use a bot to help you practice "super run boost" bugs. (Set the value back to 0 to make the bots stop copying your movement again)
Guide by mantra

CSGO - Movement speed when holding things

In this guide I will write info about the player's speed when holding thing (guns, grenades and more)

Speed in game explanation

Speed in games is measured in hammer units per second. The speed at which the player moves is dependent on the player's current active equipped weapon - a bulkier and heavier weapon like the AWP will slow down the player, while a smaller and lighter weapon like the Knife will allow the player to move at high speeds.

# The highest movement speed of 260 units/second

Pistols

Walking

  • USP-S : 240 u/s
  • P2000 : 240 u/s
  • Glock-18 :240 u/s
  • Dual Berettas : 240 u/s
  • P250 : 240 u/s
  • Five-Seven : 240 u/s
  • CZ75 auto : 240 u/s
  • Tec-9 : 240 u/s
  • Desert Eagle :230 u/s
  • R8 Revolver :220 u/s


Shifting

  • USP-S : 124.8 u/s
  • P2000 : 124.8 u/s
  • Glock-18 : 124.8 u/s
  • Dual Berettas : 124.8 u/s
  • P250 : 124.8 u/s
  • Five-Seven : 124.8 u/s
  • CZ75 auto : 124.8 u/s
  • Tec-9 : 124.8 u/s
  • Desert Eagle : 119.6 u/s
  • R8 Revolver : 114.4 u/s


Crouching

  • USP-S : 81.6 u/s
  • P2000 : 81.6 u/s
  • Glock-18 : 81.6 u/s
  • Dual Berettas : 81.6 u/s
  • P250 : 81.6 u/s
  • Five-Seven : 81.6 u/s
  • CZ75 auto : 81.6 u/s
  • Tec-9 : 81.6 u/s
  • Desert Eagle :78.2 u/s
  • R8 Revolver : 74.8 u/s

Heavy

Walking

  • Nova : 220 u/s
  • XM1014 : 215 u/s
  • MAG-7 : 225 u/s
  • Sawed-Off : 210 u/s
  • M249 : 195 u/s
  • Negev : 150 u/s


Shifting

  • Nova : 114.4 u/s
  • XM1014 : 111.8 u/s
  • MAG-7 : 117 u/s
  • Sawed-Off : 109.2 u/s
  • M249 : 101.4 u/s
  • Negev : 78 u/s


Crouching

  • Nova : 74.8 u/s
  • XM1014 : 73.1 u/s
  • MAG-7 : 76.5 u/s
  • Sawed-Off : 71.4 u/s
  • M249 : 66.3 u/s
  • Negev : 51 u/s

SMG

Walking

  • MP9 : 240 u/s
  • MP7 : 220 u/s
  • UMP-45 : 230 u/s
  • P90 : 230 u/s
  • PP-Bizon : 235 u/s
  • MAC-10 : 240 u/s
  • MP5-SD : 235 u/s


Shifting

  • MP9 : 124.8 u/s
  • MP7 : 114.4 u/s
  • UMP-45 : 119.6 u/s
  • P90 : 119.6 u/s
  • PP-Bizon : 124.8 u/s
  • MAC-10 : 124.8 u/s
  • MP5-SD : 122.2 u/s


Crouching

  • MP9 : 81.6 u/s
  • MP7 : 74.8 u/s
  • UMP-45 : 78.2 u/s
  • P90 : 78.2 u/s
  • PP-Bizon : 81.6 u/s
  • MAC-10 : 81.6 u/s
  • MP5-SD : 79.9 u/s

Rifle

Walking

  • FAMAS : 220 u/s
  • M4A4 : 225 u/s
  • M4A1-S : 225 u/s
  • SSG-08 : 230 u/s
  • AUG : 220 u/s
  • AWP : 200 u/s
  • SCAR-20 : 215 u/s
  • Galil AR :215 u/s
  • AK-47 : 215 u/s
  • SG 553 : 210 u/s
  • G3SG1 : 215 u/s


Shifting

  • FAMAS : 114.4 u/s
  • M4A4 : 117 u/s
  • M4A1-S : 117 u/s
  • SSG-08 : 119.6 u/s
  • AUG : 114.4 u/s
  • AWP : 104 u/s
  • SCAR-20 : 111.8 u/s
  • Galil AR : 111.8 u/s
  • AK-47 : 111.8 u/s
  • SG 553 : 109.2 u/s
  • G3SG1 : 111.8 u/s


Crouching

  • FAMAS : 74.8 u/s
  • M4A4 : 76.5 u/s
  • M4A1-S : 76.5 u/s
  • SSG-08 : 78.20 u/s
  • AUG : 74.80 u/s
  • AWP : 68 u/s
  • SCAR-20 : 73.10 u/s
  • Galil AR : 73.1 u/s
  • AK-47 : 73.10 u/s
  • SG 553 : 71.4 u/s
  • G3SG1 : 73.1 u/s

Equipment & Grenades

Walking

  • Nothing : 260 u/s
  • Incendiary Grenade : 245 u/s
  • Molotov : 245 u/s
  • Decoy Grenade : 245 u/s
  • Flashbang : 245 u/s
  • High Explosive Grenade : 245 u/s
  • Smoke grenade : 245 u/s
  • Zeus x27 : 220 u/s
  • Knife : 250 u/s
  • C4 : 250 u/s
  • Tablet : 220 u/s
  • Breach Charge : 245 u/s
  • Ballistic Shield : 170 u/s


Shifting

  • Nothing : 135.2 u/s
  • Incendiary Grenade : 127.4 u/s
  • Molotov : 127.4 u/s
  • Decoy Grenade : 127.4 u/s
  • Flashbang : 127.4 u/s
  • High Explosive Grenade : 127.4 u/s
  • Smoke grenade : 127.4 u/s
  • Zeus x27 : 114.4 u/s
  • Knife : 130 u/s
  • C4 : 130 u/s
  • Tablet : 114.4 u/s
  • Breach Charge : 127.4 u/s
  • Ballistic Shield : 88.4 u/s


Crouching

  • Nothing : 88.4 u/s
  • Incendiary Grenade : 83.3 u/s
  • Molotov : 83.3 u/s
  • Decoy Grenade : 83.3 u/s
  • Flashbang : 83.3 u/s
  • High Explosive Grenade : 83.3 u/s
  • Smoke grenade : 83.3 u/s
  • Zeus x27 : 74.8 u/s
  • Knife : 85 u/s
  • C4 : 85 u/s
  • Tablet : 74.8 u/s
  • Breach Charge : 83.3 u/s
  • Ballistic Shield : 57.8 u/s

Guide by Moriki