Сonsole commands for training
sv_cheats 1 - Turns on cheat
sv_cheats 0 - Turns off cheat
sv_infinite_ammo 1 - Infinity ammo on (without reload)
sv_infinite_ammo 2 - Infinity ammo on
sv_infinite_ammo 0 - Infinity ammo off
r_drawothermodels 2 - Turns on wall-hack
r_drawothermodels 1 - Turns off wall-hack
god - Turns on and off god-mode
ent_fire player addoutput "health *hp*" - To It gives you more HP
ent_fire !picker addoutput "modelscale 0" - Turns on aimbot
ent_fire !picker addoutput "modelscale 1"- Turns off aimbot
sv_showimpacts 1 - Show bullet impact
sv_showimpacts 0 - Turn off bullet impact
mat_wireframe 1 - Turns on view the wire frame
mat_wireframe 0 - Turns off view the wire frame
sv_grenade_trajectory 1 - Shows the trajectory of the grenade
sv_grenade_trajectory 0 - Turn off trajectory of the grenade
sv_grenade_trajectory_time 5 - Show item trajectory on seconds
weapon_recoil_scale 0 - No recoil (example: weapon)
Сonsole commands for weapons
Pistol
give weapon_glock18 - Glock-18.
give weapon_hkp2000 - P2000.
give weapon_usp_silencer - USP-P.
give weapon_elite - Dual berettas
give weapon_p250 - P250.
give weapon_fiveseven - Five-seveN.
give weapon_tec9 - Tec-9.
give weapon_cz75a - CZ-75 Auto.
give weapon_deagle - Desert Eagle.
SMG
give weapon_mac10 - MAC-10.
give weapon_mp9 - MP-9.
give weapon_ump45 - UMP-45.
give weapon_mp7 - MP-7.
give weapon_mp5sd - MP-5SD.
give weapon_p90 - P90.
give weapon_bizon - Bizon-19.
Rifle
give weapon_famas - FAMAS.
give weapon_galilar - Galil AR.
give weapon_ssg08 - SSG 08.
give weapon_m4a4 - M4A4.
give weapon_m4a1_selincer - M4A1-S.
give weapon_awp - AWP.
give weapon-scar20 -SCAR-20.
give weapon_g3sg1 - G3SG1.
give weapon_aug - AUG.
give weapon_sg553 - SG553.
Shotgun
give weapon_nova - NOVA.
give weapon_xm1014 - XM1014.
give weapon_savedoff - Saved-Off.
give weapon_mag7 - MAG-7.
give weapon_negev - NEGEV.
give weapon_m249 - M249.
Item
give weapon_hegrenade - grenade
give weapon_flashbang- Flashbang
give weapon_smokegrenade - Smoke
give weapon_molotov - Molotov
give weapon_decoy - Decoy
Medishot/Kit
give weapon_healthshot - medishot.
give item_cutters - Defuse kit
give item_defuser - Defuse kit
C4
give weapon_с4 - C4.
Armor
give item_assaultsuit - kevlar and helmet
give item_kevlar - kevlar
Danger zone
give weapon_axe - Axe
give weapon_hammer - Hammer
give weapon_spanner- Wrench
give weapon_fists - Fists
give weapon_breachcharge - Breach charge
weapon_tablet - Tablet.
give weapon_shield - Shield
exojump - Exojump
Console commands for servers
sv_forcepreload 1 - the player will enter the game after the data is fully loaded
sv_lan 0 - network
sv_lan 1 - lan
sv_vote_command_delay 1 - time after which the action will take place
sv_vote_creation_timer 5 - Voting duration
sv_vote_failure_timer 10 - configure the ability to repeat voting
sv_vote_allow_in_warmup 0 - let you vote while warmup
sv_vote_allow_spectators 0 - let spectator vote
sv_vote_issue_kick_allowed 1 - let players to vote to kick
sv_vote_kick_ban_duration 20 - How long will it take to enter the player who was kicked out
(Minutes)
sv_vote_timer_duration 10 - Voting duration.
sv_specnoclip 1 - Allow the viewer to move freely
sv_specspeed 1 - Spectator speed
sv_showbullethits 0 - Show bullet's impact on the map.
sv_noclipaccelerate 5 - Boost noclip speed
sv_noclipspeed 5 - Noclip speed
sv_specaccelerate 10 - Speed up the spectator
sv_unlockedchapters 99 - Allows background rotation
sv_visiblemaxplayers 64 - Max player's on server
sv_voiceenable 1 - Voice chat on
host_map - Map name
host_sleep *Time* - The amount of time (in ms) to sleep for after each frame
host_workshop_map - Download the latest version of the map and run it
host_timescale 1 - Speeds up server time
host_players_show 2 - This command will set how the playercount is disclosed when your server is queried
mp_roundtime_defuse - Round time bomb (minutes)
mp_roundtime_hostage - Round time hostage map's (minutes)
Console commands for bots
Bot_*weapon*_only - Bots will walk with this weapon
mp_teamname_1 "Name" - Change team name (CT).
mp_teamname_2 "Name" - Change team name (T).
bot_kick - Kick all the bots.
bot_kick_*name* - Only kick that bot.
bot_stop - Bot wont move.
bot_freeze - Bot wont move.
bot_chatter - Bot cant use radio chat.
bot_dont_shoot 1 - Bot wont shot.
bot_dont_shoot 0 - Bot will shot.
bot_difficulty 0/1/2/3 - Set's the difficulty of the bots.
bot_defer_to_human_items 1 - Will pick up bomb.
bot_defer_to_human_items 0 - Wont pick the bomb up.
bot_defer_to_human_goals 1 - will act according to the script.
bot_defer_to_human_goals 0 - wont act according to the script and each of them will dont random job.
bot_quota - will show you how many bots you can spawn.
bot_crouch 1 - Bot will only crouch.
bot_crouch 0 - Bot stops crouching.
Сonsole commands for fun
mp_respawn_on_death_ct 1 - turn on respawn for CT after death
mp_respawn_on_death_t 1 - turn on respawn for T after death
mp_weapons_allow_heavyassaultsuit 1 - enabling the use of heavy armor
give item_heavyassaultsuit - getting heavy armor with 200 armor
prop_dynamic_create /props_vehicles/helicopter_rescue.mdl - create a helicopterent_fire !self addoutput "modelscale 1-100" - Make you Fat or tight
"ent_fire !picker sethealth -1" - kill the player that your aiming at
mp_death_drop_gun 1 - Weapon drops after death
mp_equipment_reset_rounds 1 - Removes equipment from players every round
"ent_create flashbang_projectile"- Spawn flash bang.
"ent_create env_spark; ent_fire env_spark StartSpark" - Place sparks
mp_anyone_can_pickup_c4 1 - All the players can get the C4
mp_c4_cannot_be_defused 1 - Cant defuse C4
"ent_create chicken" - Spawn chicken
sv_holiday_mode 1 - Spawn zombie chicken
ent_fire chicken addoutput "modelscale 5" - Chicken size
mp_default_team_winner_no_objective - 1 - Depends on the Map
mp_default_team_winner_no_objective - 0 - Draw
mp_default_team_winner_no_objective- 2 Т - T side win's
mp_default_team_winner_no_objective - 3 CT - Ct side win's
ent_create planted_c4_training; ent_fire planted_c4_training ActivateSetTimerLength 30 -
Plant C4
!self - Only work on self
!picker - Player chosen by aiming at
!player - All player's on that server
r_drawparticles 0 - Off the flash bang and smoke effect
ent_fire player addoutput "health -1" - Freeze the player
ent_fire weapon_(*Weapon name*) addoutput "modelscale (*Size*)" - Change weapon size
example: ent_fire weapon_(ak47) addoutput "modelscale (4)"
sv_precacheinfo - Show crooks and their numbers
ent_fire !self addoutput "modelindex 2" - Change the model
ent_fire !picker addoutput "modelscale 0"
Change the model your aiming at
fov_cs_debug 120 - Change the Fov
fov_cs_debug 90 - Default Fov
ent_fire planted_c4 addoutput "modelscale 50" - Big C4 size
ent_fire !self addoutput "modelscale 0.1" - Small player size
ent_create hostage_entity" - Spawns a hostage, Teleport
"writeip; con_logfile cfg/banned_ip.cfg; getpos_exact; con_logfile ." - First we make a point
"exec banned_ip" - to teleport to the point, you must enter
ent_create prop_exploding_barrel - Explosive barrel spawns
mp_respawn_on_death_ct 1 - turn on respawn for CT after death
mp_respawn_on_death_t 1 - turn on respawn for T after death
mp_weapons_allow_heavyassaultsuit 1 - enabling the use of heavy armor
give item_heavyassaultsuit - getting heavy armor with 200 armor
prop_dynamic_create /props_vehicles/helicopter_rescue.mdl - create a helicopter
Animations
ent_fire !picker SetAnimation "2start" - Starts the blades
ent_fire !picker SetAnimation "3ready" - Ready to fly
ent_fire !picker SetAnimation "4lift" - Rising
ent_fire !picker SetAnimation "helicopter_coop_hostagepickup_flyin" - arrives
prop_dynamic_create /props/de_nuke/car_nuke_animation.mdl - Car
ent_fire !picker SetAnimation "run" - Rides
prop_dynamic_create maps/de_dust2.bsp - Will spawn the map in the map (crash cs:go)
weapon_recoil_vel_decay -1 - Super mega recoil
clear_bombs - Clean the side
sv_regeneration_force_on - Regeneration hp
"ent_teleport player" - teleport on the crosshair when pressed
debugsystemui - Developer panel
"ent_fire !picker ignite" - set the player on fire that is on your crosshair
prop_dynamic_create player/custom_player/legacy/tm_leet_variantC.mdl - Spawns Terrorist Model
prop_dynamic_create \ghost\ghost.mdl - Spawn a ghost
prop_dynamic_create \f18\f18.mdl - Spawn the plane
prop_dynamic_create \effects\urban_puddle_model01a.mdl - spawns a puddle
prop_physics_create props/cs_italy/bananna.mdl;
ent_fire !picker addoutput "CollisionGroup 2";
ent_fire !picker setparent !activator;
ent_fire !picker setparentattachment grenade0
Spawn a banana on your belt
give env_screenoverlay;
ent_fire env_screenoverlay addoutput "overlayname1 dev\dev_prisontvoverlay002";
ent_fire env_screenoverlay startoverlays- Cosmo ranger helmet
ent_create point_broadcastclientcommand; ent_fire point_broadcastclientcommand command "disconnect #SFUI_MainMenu_Vac_Info" ;
ent_fire point_broadcastclientcommand kill - kick from the server cause VAC - ban
Displays fake drop:
CT - script ScriptPrintMessageChatAll(" \x9 -wait \x01takes out of the case: \x07 АК-47 | Rattletrap")
T - script ScriptPrintMessageChatAll(" \x0A -wait \x01takes out of the case: \x07 АК-47 | Rattletrap")
Console commands for knifes
mp_drop_knife_enable 1 - allows you to throw away the knife
To pick up that knife write
ent_fire weapon_knife addoutput "classname weapon_knifegg"
List of knife names is here:
give weapon_knife_css - Classic knife
give weapon_knife_falchion - Falchion knife
give weapon_knife_tactical - Tactical knife
give weapon_knife_flip - Flip knife
give weapon_knife_push - Shadow daggers knife
give weapon_bayonet - Bayonet knife
give weapon_knife_m9_bayonet - M9 bayonet knife
give weapon_knife_survival_bowie - Bowie knife
give weapon_knife_butterfly - Butterfly knife
give weapon_knife_karambit - Karambit knife
give weapon_knife_gut - Gut knife
give weapon_knife_gypsy_jackknife - Navaja knife
give weapon_knife_ursus - Ursus knife
give weapon_knife_stiletto - Stiletto knife
give weapon_knife_widowmaker - Talon knife
Console commands for crosshairs
cl_crosshairgap_usewaeponvalue - the crosshair style depends on the weapon.
cl_crosshairsize - Crosshair size.
cl_crosshairdot 1 - Add center dot.
cl_crosshairdot 1 - Remove center dot.
cl_crosshairthickness - Crosshai thickness.
cl_crosshair_drawoutline - Outline around the crosshair.
cl_crosshair_outlinethickness - Outline thickness.
cl_crosshaircolor 0 up tp 5 - Change crosshair color.
cl_crosshairstyle 0 up tp 5 - Change crosshair style.
cl_crosshairusealpha 0 or 1 - Crosshair visibility.
cl_crosshairalpha от 0 up to 255 - Crosshair transparency.
cl_crosshairgap _ size - Distances between divisions of sight.
Console commands for Bhop
sv_staminamax 0;
sv_staminajumpcost 0;
sv_staminalandcost 0;
sv_staminarecoveryrate 0;
sv_enablebunnyhopping 1;
sv_autobunnyhopping 1;
sv_airaccelerate 2000;
sv_accelerate_use_weapon_speed 0;
sv_maxvelocity 3500
Console commands for HUD
HUD Colors:
cl_hud_color 0 - Grey
cl_hud_color 1 - White
cl_hud_color 2 - Light blue
cl_hud_color 3 - Blue
cl_hud_color 4 - Purple
cl_hud_color 5 - Red
cl_hud_color 6 - Orange
cl_hud_color 7 - Yellow
cl_hud_color 8 - Light Green
cl_hud_color 9 - Turquoise
cl_hud_color 10 - Pink
cl_righthand 0 - Left hand
cl_righthand 1 - Right hand
viewmodel_presetpos 2 - Big size of weapon
viewmodel_presetpos 3 - Classic size of weapon
viewmodel_fov 55 - zooming in / out of the weapon model on the screen (minimum value-54, maximum value 68)
viewmodel_offset_x 0 - position of the weapon and hand on the axis X
viewmodel_offset_y 0 - position of the weapon and hand on the axis Y
viewmodel_offset_z 0 - position of the weapon and hand on the axis Z
cl_radar_scale - Mini map zoom ( 0.25 up to 1)
cl_radar_icon_scale_min - changes the player's point on the map ( 0.4 up to 1)
cl_radar_square_with_scoreboard 1 - radar turns to square when score table opens
cl_radar_square_with_scoreboard 0 - returns to standard form
[*[b]cl_radar_rotate 1
[/b]- radar rotate with player's movement's
cl_radar_rotate 0 - Radar wont rotate
cl_radar_always_centered 0 - the radar camera moves following the movement of the character
cl_radar_always_centered 1 - the radar camera is stationary
cl_hud_radar_scale - changes the size of the radar ( 0.8 up to 1.3)
cl_hud_playercount_pos 1 - the panel with the number of players at the bottom
cl_hud_playercount_pos 0 - the panel with the number of players at the top
cl_hud_bomb_under_radar 1 - if you got the C4 it is under radar
cl_hud_bomb_under_radar 0 - If you are with C4, it appears at the right edge along with the rest of the weapon
hud_scaling ( 0.5 up to 0.95) - changes the entire interface along with the radar ( 0.5 up to 0.95)
cl_hud_healthammo_style 1 - only numbers are displayed in the health and armor panel
cl_hud_healthammo_style 0 - the health and armor panel displays a scale and numbers
cl_showloadout 1 - weapon icons are displayed
cl_showloadout 0 - weapon icons are not displayed
Console commands for mouse
m_forward 1 - sets the sensitivity multiplier for the forward speed of the mouse
m_mouseaccel1 0 - mouse acceleration in windows, initial threshold (2x movements)
m_mouseaccel2 0 - mouse acceleration in windows, medium threshold (4x movements)
m_mousespeed 1 - mouse acceleration factor in Window
m_customaccel_max 0 - maximum acceleration proportionality factor
m_customaccel_scale 0.04 - normal (standard) value of mouse acceleration
m_pitch 0.022 - mouse inverted (Disabled)
sensitivity 2 - Sets the mouse sens
m_customaccel 0 - Disables mouse acceleration
m_customaccel_exponent 0 - disable acceleration proportional factor measurement
m_rawinput 1 - direct mouse connection that ignores the control panel settings in the OS
m_side 0.8 - sets the sensitivity multiplier for mouse movement speed
m_yaw 0.022 - sets the sensitivity multiplier for the speed of turns left-right